CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
full text file.pdf (2,600,436 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Becerra, Axel (2017) Find in CUMINCAD Beyond Formality and Informality: the informal modelrnism space, a place to investigate design principles and opprtunities , Marginal Urbanisms. Informal and formal development in cities of Latin America,, 1, pp. 133-145

100%; open Becerra-Santacruz, A (2009) Find in CUMINCAD Architecture of Scarcity , Ph.D. Thesis, University of Sheffield

100%; open Beesley, P, Khan, O and Stacey, M (2014) Find in CUMINCAD Adaptive architecture , Acadia 2013, 1, pp. 133-145

100%; open Ceteau, M (2011) Find in CUMINCAD The Practice of the every day life , University of California Press, United States of America

100%; open Du Preez, PH (1984) Find in CUMINCAD Basic Socio-Economic Elements of a Development Theory for Traditional Societies , Development Southern Africa, 1(1), pp. 36-55

100%; open Habraken,, N.J (2007) Find in CUMINCAD Palladio's Children: Essays on Everyday Environment and the Architect , Taylor & Francis, London

100%; open Hernandez, F, Kellet, P and Allen, L (eds) (2012) Find in CUMINCAD Rethinking the Informal City: Critical Perspectives from Latin America , Berghahn Books, New York- Oxford

100%; open Huang, A. (2013) Find in CUMINCAD Digital Craft , Acadia 2013; Adaptative Architecture, Cambridge Ontario, Canada, pp. 52-55

100%; open Iriarte, P (2018) Find in CUMINCAD Digital Craft in Semi-Peripheral Nations , Acadia 2018: Recalibration on impresition and infidelity, Mexico City, pp. 51-55

100%; open Jones, J.C. (1990) Find in CUMINCAD Design Methods , David Fulton Publishers, London

100%; open Leonard, JB (2002) Find in CUMINCAD Culture cash and housing: Community and tradition in low-income building , Habitat International, 17(1), pp. 152-153

100%; open Livingstone, LP, Palich, LE and Carini, GR (2002) Find in CUMINCAD Promoting creativity through the logic of contradiction , Journal of Organizational Behavior, 23(3), pp. 321-326

100%; open Ramirez-Lovering, D (2008) Find in CUMINCAD Opportunistic urbanism , RMIT Press, Melbourne

100%; open Ravallion, M and Chen, S (2007) Find in CUMINCAD Absolute Poverty Measures For The Developing World, 1981-2004 , The World Bank

100%; open Ravallion, M, Chen, S and Sangraula, P (2007) Find in CUMINCAD New Evidence on the Urbanization of Global Poverty , Population and Development Review, 33(4), pp. 667-701

100%; open Saltmarsh, S (2015) Find in CUMINCAD Michel de Certeau, everyday life and policy cultures: the case of parent engagement in education policy , Critical Studies in Education, 56(1), pp. 38-54

100%; open Till, J (2009) Find in CUMINCAD Architecture Depends , MIT press, Boston

100%; open Van Rooyen, CJ (2008) Find in CUMINCAD Basic socio?economic elements for a development theory for traditional societies , Development Southern Africa, 2(1), pp. 146-150

100%; open Wigglesworth, S (2005) Find in CUMINCAD Critical practice , The Journal of Architecture, 10(3), pp. 335-346

100%; open Wisner, B., Stea, D. and Kruks, S. (1991) Find in CUMINCAD Participatory and Action Research Methods , Moore, G. and Marans, R (eds), Advances in Environment, Behavior and Design, Plenum Press, New York, pp. 271-295

last changed 2022/06/07 07:54
pick and add to favorite papersHOMELOGIN (you are user _anon_273169 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002