authors |
Elezkurtaj, Tomor and Franck, Georg |
year |
2000 |
title |
Geometry and Topology. A User-Interface to Artificial Evolution in Architectural Design |
source |
Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 309-312 |
doi |
https://doi.org/10.52842/conf.ecaade.2000.309
|
summary |
The paper presents a system that supports architectural floor plan design interactively. The method of problem solving implemented is a combination of an evolutionary strategy (ES) and a genetic algorithm (GA). The problem to be solved consists of fitting a number of rooms (n) into an outline by observing functional requirements. The rooms themselves are specified concerning size, function and preferred proportion. The functional requirements entering the fitness functions are expressed in terms of the proportions of the rooms and the neighbourhood relations between them. The system is designed to deal with one of the core problems of computer supported creativity in architecture. For architecture, form not only, but also function is relevant. Without specifying the function that a piece of architecture is supposed to fulfil, it is hard to support its design by computerised methods of problem solving and optimisation. In architecture, however, function relates to comfort, easiness of use, and aesthetics as well. Since it is extraordinary hard, if not impossible, to operationalise aesthetics, computer aided support of creative architectural design is still in its infancy. |
keywords |
New AI, Genetic Algorithms, Artificial Evolution, creative Architectural Design, Interactive Design, Topology |
series |
eCAADe |
email |
|
more |
http://www.uni-weimar.de/ecaade/ |
full text |
file.pdf (106,420 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:55 |
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