authors |
Butelski, Kazimierz |
year |
1995 |
title |
A Brief Note on Virtual Space |
source |
CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 83-92 |
summary |
In its efforts to represent space, and then create architecture on the basis of this representation, humanity has taken three major steps. STEP 1. Representation of space in the form of a drawing or model; representations compared to the mental vision and then redrawn or remodelled, until the vision takes the shape of a finished building. This technology of design" followed different conventions, depending on the epoch. In the Middle Ages the method of approximation by triangles was introduced. The Renaissance used Projection, Elevation and Cross-Section. In order to construct a building, a flat, abstract representation is used, supplemented by a model showing spatial relations and a verbal description, impossible to convey graphically. STEP 2. Methods as in Step 1, but, beginning in the 1970s, with the use of computers, which allows also for the gradual integration of these methods in one program. Theoretically speaking, all necessary data can be now recorded, visualized, animated, etc., on a PC class computer. The design-aid software is based on the method of creating a 3D model of the whole building, and then generating the rest (projections, cross-sections) from it. STEP 3. The above step have - brought us to near- perfection in photorealistic representation of space, which remains, however only a 2D abstraction from 3D space. The next step, which is now taking place before (and in?) our very eyes, is to use systems which bring us directly into 3D space. |
series |
plCAD |
references |
Content-type: text/plain
|
Anders, P. (1994)
The Architecture of Cyberspace
, PA October 1994
|
|
|
|
Baker, R. (1993)
Designing the Future the Computer transformation of reality
, Thames & Hudson
|
|
|
|
Birhets, G. (1994)
Process and Expesslon in Architectural Form
, University of Oklahoma Press
|
|
|
|
Douglas Macleod (1992)
Computers: Virtual Reality
, P.A. 4.92
|
|
|
|
Kruger, M.W. (1993)
Artificial Reality
, Addison-Wesley
|
|
|
|
Mitchel, W.L. (1992)
The Reconfigured Eye
, MIT Press
|
|
|
|
Novitsky, B.J. (1994)
Virtual Reality for Architects
, AlA Journal October 1994
|
|
|
|
last changed |
2000/01/24 10:08 |
|