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id ga0122
authors Miranda Carranza, Pablo
year 2001
title Self-design and Ontogenetic evolution
source International Conference on Generative Art
summary The context and long term goal of the project is to develop design environments in which the computer becomes an active and creative partner in the design process. To try to set-up a system that would enhance the design process by suggesting possibilities, has been preferredto an approach that emphasises optimisation and problem-solving.The work develops around the general concept of morphogenesis, the process of development of a system's form or structure. Besides the obvious example of embryological growth, biological evolution, learning, and societal development can also be considered as morphogenetic processes.The aim is to set a foundation from where latter work can develop in the study of how form unravels, and the implications and possibilities of the utilisation of such processes in design. Some basic principles are established, regarding the idea of Ontogenesis, the study of thedevelopment of organisms, and Epigenesis, the mode Ontogenesis operates.Drawing on D’Arcy Thompson’s ideas and inspired on the models and approaches developed in the recent field of Artificial Life, this work explores the possibilities of using a model based in bone accretion to develop structural systems. The mechanisms by which bone is able toadapt are relatively known and simple, and at the same time they address a sensible problem, such as it is the case of the static performance of a structure. This may seem contradictory with what was mentioned above regarding problem solving. The problem is anyway approached not with the intention of finding optimal solutions, but challenging and creativeones. It is not answers the computer should provide, but questions about the problematic of the design. It is in this context of “problem-worrying” (as opposed to problem solving) that the work has been carried.
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more http://www.generativeart.com/
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