id |
sigradi2003_091 |
authors |
Engeli, Maia |
year |
2003 |
title |
Reflection and Expression in an Ego-Shooter Environment |
source |
SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003 |
summary |
This paper is about editing ego-shooter games to elaborate and express ideas by means of virtual spaces. Egoshooter games were chosen because they are a popular media and offer different possibilities for their alteration. The interesting and most challenging aspect is the search for new kinds of designs for the dynamic virtual space of the game environments. Examples from art and workshops with architecture students illustrate these explorations. |
keywords |
Computer Games, Virtual Reality, Virtual Architecture, Digital Messages. |
series |
SIGRADI |
email |
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full text |
file.pdf (908,033 bytes) |
references |
Content-type: text/plain
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Aarseth, E. (2000)
Allegories of Space: The Question of Spatiality in Computer Games
, in Cybertext Yearbook, Markku Eskelinen & Raine Koskimaa, eds., Publications of the Research Center for Contemporary Culture, University of Jyväskylä, pp. 152–171.
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Jahrmann, M. and Moswitzer, M. (2003)
Nybble-Engine
, CLIMAX, Vienna
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Poole, S. (2000)
Trigger Happy: The Inner Life of Videogames
, New York, Fourth Estate
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last changed |
2016/03/10 09:51 |
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