id |
sigradi2005_689 |
authors |
Ruiz-Rodarte, Rocio; José Larios, Fernando García Cuspinera |
year |
2005 |
title |
Real Time Visualizing Tools: Description of an experience where game engines and Internet browsers are used as means of exhibition at an archaeological site |
source |
SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 2, pp. 689-694 |
summary |
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It approaches VR field by non traditional tools of visualization -as game engines- and describes the process and particular issues faced during its development. The examples shown in this document are part of an archaeological project under current development which faced budget solutions for equipment and its maintenance. The lack of experience outside the traditional VR field (SGI), lead the research team to try different game engines and VRML format in explore solutions to issues as performance, complexity, appearance, visualization, different needs of programming skills, file format compatibility, archiving and promotion applications. The experience delivered to replicate the process for other cultural projects can be useful also to architects and designers that are willing to experiment with VR as means of visualization during different stages of their projects. |
series |
SIGRADI |
email |
caruiz@itesm.mx |
full text |
file.pdf (291,881 bytes) |
references |
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last changed |
2016/03/10 09:59 |
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