id |
sigradi2012_235 |
authors |
Polo, Pablo Herrera |
year |
2012 |
title |
Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture] |
source |
SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78 |
summary |
Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument. |
keywords |
Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting |
series |
SIGRADI |
email |
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full text |
file.pdf (185,219 bytes) |
references |
Content-type: text/plain
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last changed |
2016/03/10 09:57 |
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