id |
sigradi2014_134 |
authors |
Donzet, Jonathan; Rodrigo Leira, Eduardo Fernández Albano |
year |
2014 |
title |
Ecnologías de Interacción Avanzadas Aplicadas a Videojuegos [Advanced interaction technologies applied to gaming] |
source |
SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 149-152 |
summary |
New technologies allowing new forms of interaction emerged in the last years and have been applied to videogames. From here arises the possibility of integrating these technologies in one interactive experience. In this article are presented the main results in the integration of Unity 3D graphics engine, Microsoft Kinect SDK and NVIDIA 3D Vision, in order to combine head tracking, gesture recognition and stereoscopic vision into a videogame. |
keywords |
Natural user interface; stereoscopic images 3D; image processing; View-Dependent images; head tracking |
series |
SIGRADI |
email |
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full text |
file.pdf (201,189 bytes) |
references |
Content-type: text/plain
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Jayashree R. Pansare, Shravan H. Gawande, Maya Ingle (2012)
Real-Time Static Hand Gesture Recognition for AmericanSign Language (ASL) in Complex Background
, Journal of Signal and Information Processing, 2012, 3, 364-367 doi:10.4236/jsip.2012.33047 Published Online August 2012
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Steinman, S., Steinman, B., Garzia, R. (2000)
Foundations of Binocular Vision: A Clinical perspective
, McGraw-Hill Medical. ISBN 0-8385-2670-5
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last changed |
2016/03/10 09:50 |
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