id |
sigradi2014_192 |
authors |
Angulo, Antonieta H.; Guillermo P. Vasquez de Velasco |
year |
2014 |
title |
Immersive Simulation in Instructional Design Studios |
source |
SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay- Montevideo 12,13,14 November 2014, pp. 236-240 |
summary |
The paper describes the implementation of “immersive simulation studios” at Ball State University and their impact on architectural design education. This implementation is part of our on-going research efforts aimed to expand conventionally available digital design tools by including state-of-the-art virtual reality (VR) technology in design studios. Two consecutive immersive simulation studios were held during the academic year 2013-2014; we tested teaching/learning methodologies for effectively using the VR simulation to support the students in the design of architectural spaces. The results make reference to the learning outcomes from these implementations and the level of satisfaction of students using the tool. |
keywords |
Architectural Education; Design Studios; Virtual Reality; Immersive Simulation; Head-Mounted Display |
series |
SIGRADI |
email |
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full text |
file.pdf (312,251 bytes) |
references |
Content-type: text/plain
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Angulo, Antonieta (2013)
On the design of architectural spatial experiences using immersive simulation
, EAEA 11 Conference Proceedings, Envisioning Architecture: Design, Evaluation, Communication. Italy: Milan, pp 151-158
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Lathrop, W. & Kaiser, M (2005)
Acquiring spatial knowledge while traveling simple and complex paths with immersive and nonimmersive interfaces
, Presence: Teleoperators and Virtual Environments, 14(3), 249–263
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Waller, D., Hunt, E., & Knapp, D. (1998)
The transfer of spatial knowledge in virtual environments training
, Presence: Teleoperators and Virtual Environments, 7(2), 129–143
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last changed |
2016/03/10 09:47 |
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