id |
sigradi2014_214 |
authors |
Sosa, Andrea |
year |
2014 |
title |
Cuerpos Mu_ltiples en la Interactividad. Representaciones y trayectos de lo corpo_reo: dermis, entran_as y mediaciones tecnolo_gicas [Multiple Bodies in Interactivity. Representations and pathways of the corporeal] |
source |
SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 442-445 |
summary |
The present work looks into the place the body occupies within interactive experiences. Firstly, we explore the nature of the machine in its corporeal dimension, and the human body in the digital representation process. Then, a classification is proposed for the modes of articulation of the participant’s body in interactivity, following various analytic frameworks. Finally, we analyze the difference between the physical bodies within an experience and the construction of the bodies present in the artwork, outlining the dialogue between technical engineering and the symbolic dimension. |
keywords |
Body; Interactivity; Interfaces; Representations; New Media |
series |
SIGRADI |
email |
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full text |
file.pdf (211,844 bytes) |
references |
Content-type: text/plain
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Huhtamo, Erkki (2007)
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactitility
, Media Art Histories. London: MIT Press
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Jones, Caroline (2005)
The Mediated Sensorium
, Sensorium. Embodied experience, technology, and contemporary art. London: MIT Press
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Manovich, Lev (2006)
Visual technologies as cognitive protheses: a short history of the externalization of the mind
, The Prosthetic Impulse. From a Posthuman present to a biocultural future. London: MIT Press
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last changed |
2016/03/10 10:00 |
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