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id sigradi2014_339
authors Arenas Bahamondes, Felipe Ignacio; Claudio Andrés Fredes Osses
year 2014
title Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados [Design principles of ubiquitous games: A model for implementing games of multimedia infrastructure in augmented spaces]
source siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 450-454
summary This research aims to build a method for making ubiquitous games using urban screens. It explores the boundaries between the fields of architecture, new media art and design, describing a theoretical framework that illustrates the potentials of designing game systems in the public space as well as the benefits that include the use of public screens to construct social interaction. Through the analysis and interpretation of several case studies we were able to determine the key aspects that designers should consider developing this kind of projects.
keywords Ubiquitous games; Augmented spaces; Urban screens; Public space; Active citizenship
series SIGRADI
email
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100%; open Flanagan, M. (2007) Find in CUMINCAD Locating Play and Politics: Real World Games , Perth Australia

100%; open Manovich, L. (2006) Find in CUMINCAD The poetics of augmented space , Visual Communication, SAGE

100%; open Montola, M; Jaakko, S.; Annika, W (2009) Find in CUMINCAD Pervasive Games, Theory and design , Burlington, Elsevier

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100%; open Schroeter, R., Forth, M., & Satchell, C. (2012) Find in CUMINCAD People, Content, Location: Sweet Spotting Urban Screens for Situated Engagement , Urban Informatics Research Lab. 146-155

100%; open Stevens, Q. (2007) Find in CUMINCAD The Ludic City, Exploring the potential of public spaces , Nueva York, Routledge

100%; open Struppek, M. (2005) Find in CUMINCAD Urban Screens – The urbane potential of public screens for interaction , Intelligent Agent, 01-05

100%; open Urban Informatics Research Lab. 146-155. (2006) Find in CUMINCAD The social potential of Urban Screens , Screens and the social landscape, Visual Communication, SAGE. 173-188

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