id |
sigradi2014_339 |
authors |
Arenas Bahamondes, Felipe Ignacio; Claudio Andrés Fredes Osses |
year |
2014 |
title |
Principios de diseño de juegos ubicuos: Modelo para la implementación de juegos de infraestructura multimedial en espacios aumentados [Design principles of ubiquitous games: A model for implementing games of multimedia infrastructure in augmented spaces] |
source |
siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 450-454 |
summary |
This research aims to build a method for making ubiquitous games using urban screens. It explores the boundaries between the fields of architecture, new media art and design, describing a theoretical framework that illustrates the potentials of designing game systems in the public space as well as the benefits that include the use of public screens to construct social interaction. Through the analysis and interpretation of several case studies we were able to determine the key aspects that designers should consider developing this kind of projects. |
keywords |
Ubiquitous games; Augmented spaces; Urban screens; Public space; Active citizenship |
series |
SIGRADI |
email |
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full text |
file.pdf (191,788 bytes) |
references |
Content-type: text/plain
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last changed |
2016/03/10 09:47 |
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