CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id sigradi2015_6.327
authors Santos, Marco Aurélio Soares dos; Pereira, Alice Theresinha Cybis
year 2015
title BR_PITGAM (Relational Bank of Top Games Standards Interface for Mobile), development of the assessment tool linking gameplay, ergonomics and interactivity in sensory interface design elements of digital games
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 231-238.
summary This paper aims to describe the development process of BR_PITGAM Tool (Relational Bank of Top Games Standards Interface for Mobile). New experiences in digital games are observed in different genres, types of interaction and navigation. However they can be difficult to follow and related as scientific contributions are treated in general and dispersed form. The BR_PITGAM tool that aims to relate the recommendations for gameplay, ergonomics and interactivity with the interface elements, resulting in a body of knowledge capable of assisting the learning process of digital games. As a relational bank, the proposed tool enable the identification of sensory interface design patterns in casual digital games for smartphones. Thus it offers a new theoretical framework for future research in the area and enables access to various relationships according to desired approaches.
keywords Interface Design, Gameplay, Ergonomics, Interactivity, Digital Games
series SIGRADI
email
full text file.pdf (1,793,572 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Dixon, C. (1995) Find in CUMINCAD Why we need to reclassify type , Eye 19: 86-87

100%; open Garrett, J.J. (2011) Find in CUMINCAD The elements of user experience: user centered design for web and beyond , 2?ed. New York: New Riders Press

100%; open Rogers, S. (2010) Find in CUMINCAD Level Up! The Guide to Great Video Game Design , 1?. ed. Chichester: John Wiley & Sons

100%; open Saffer, D. (2008) Find in CUMINCAD Designing Gestural Interfaces , Canda: O’Reilly Media, Inc.

100%; open Saunders, K.; Novak, J. (2013) Find in CUMINCAD Game development essentials: game interface design , 2?ed. Austrália: Cengage Learning

last changed 2016/03/10 09:59
pick and add to favorite papersHOMELOGIN (you are user _anon_184013 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002