id |
sigradi2016_641 |
authors |
Machado, Roger; Heidrich, Felipe Etchegaray |
year |
2016 |
title |
Adequaç?o da Modelagem Digital de Espaços Arquitetônico para a Visualizaç?o com Tecnologia de Jogos Digitais [Digital Modeling of Architectural Spaces for Visualizing with Digital Game Technology] |
source |
SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.534-538 |
summary |
This paper describe a case study of the processes necessary for adapting digital modeling, developed in the academic context, to enable interactive visualization with the use of digital games engine. For this, was used a three-dimensional model developed by a student in an academic exercise of architectural design. The adequacy of digital modeling has been tested with the use of three software, SketchUp, 3DS Max and Maya LT, and the game engine Unreal Engine 4. This study intended to contribute to the expansion of options and analysis of academic visualization projects. |
keywords |
Geometric Modeling; Interactive Visualization; Digital Game Engine |
series |
SIGRADI |
email |
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full text |
file.pdf (429,085 bytes) |
references |
Content-type: text/plain
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last changed |
2021/03/28 19:58 |
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