id |
sigradi2016_803 |
authors |
Almeida, Marcela Alves de |
year |
2016 |
title |
A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments] |
source |
SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843 |
summary |
This paper reports the responsive environments and the Theory of Ludification towards the interaction design using the structure of games on feedback process. It presents an interaction classification that can be reactive, responsive and dialogical based on authors related to cybernetics studies. It exposes the need for rationality in environments as an intrinsic and necessary condition for achieving the interaction. It also uses dialogue and game Vilém Flusser’s concepts to support this argument. Thus, it broadens the contemporary architectural discussion that encompassing communication processes that do not recognize the physical boundaries of the buildings. |
keywords |
Resposive Environment; Ludification; Interaction; Play; Game |
series |
other |
type |
normal paper |
email |
|
full text |
file.pdf (465,400 bytes) |
references |
Content-type: text/plain
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last changed |
2017/06/21 14:51 |
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