id |
sigradi2018_1348 |
authors |
Bertuzzi, Juan Pablo; Chiarella, Mauro |
year |
2018 |
title |
Gamification of Educational Environments through Virtual Reality Platforms |
source |
SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 975-979 |
summary |
This paper proposes the experimentation of new information and communication technologies through the development of an experimental and interactive virtual reality application, where educational content and game mechanics are incorporated, in order to generate interactivity within a digital 3D space and promote academic exchange in an innovative way. This project aims to the exploration of an open 3D digital environment, where the modeling is inspired by some sector of the physical space of the authors’ university, compatible for the incorporation of smart objects, avatars and a dialogue/activities system that deals with several educational topics. |
keywords |
Avatar; Gamification; Hybrid worlds; Techno-politics; Virtual reality |
series |
SIGRADI |
email |
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full text |
file.pdf (133,639 bytes) |
references |
Content-type: text/plain
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last changed |
2021/03/28 19:58 |
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