id |
sigradi2018_1363 |
authors |
Chiarella, Mauro; Martini, Sebastian; Dalla Costa, Matías; Veizaga, Martín |
year |
2018 |
title |
Makers experiences: Upcycling, interfaces and reactive devices in Industrial Design |
source |
SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1220-1226 |
summary |
The Maker culture emphasizes collaborative learning and distributed knowledge. Expands exponentially the multiplicity of resources and possible processes. Finding effective and efficient ways to use them to develop predictive models that focus decision-making towards performance-oriented designs is the new challenge. Through the application of didactic strategies of problem-based learning will analyze five experiences of the degree of Industrial Design, Course IMD, National University of the Littoral based on logic of personalized manufacturing, augmented graphic thinking and collective creation. |
keywords |
Crowthinking; Upcycling; Arduino; Visual programming |
series |
SIGRADI |
email |
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full text |
file.pdf (850,763 bytes) |
references |
Content-type: text/plain
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Chiarella M, Miotto Bruscato U, Castro Henriques G, Tortul C.B. (2018)
Augmented Graphic Thinking
, Marcos C. (eds) Graphic Imprints. EGA 2018. Springer, Cham. Berlin. https://doi.org/10.1007/978-3-319-93749-6_2
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Dougherty, D. (2013)
The maker mindset
, Design, make, play: growing the next generation of stem innovators, 7-11
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last changed |
2021/03/28 19:58 |
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