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id sigradi2018_1398
authors Ferreira de Barros Filho, Gilson; de Farias Panet Barros, Amélia
year 2018
title A gamified perspective in the learning of patrimonial architecture
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1120-1127
summary The article reports the process of gamification applied to an educational context. This process had the goal to verify the potential of a virtual location, a loft in colonial style, in learning patrimonial architecture. Five stages were carried out: content research for the virtual location’s design; development of the game in Unreal Engine 4.16; application of the game and similar pedagogical content with two groups of students; comparative analysis of the different learning experiences of both groups of students; application of the EGameFlow with students who interacted with the game. The results showed that the tool has great pedagogical potential.
keywords Gamification; Patrimonial architecture; Learning
series SIGRADI
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100%; open Emmerich, K.; Bockholt, M. (2016) Find in CUMINCAD Serious Games Evaluation: Processes, Models, and Concepts , Entertainment Computing and Serious Games. Springer International Publishing

100%; open Mayer, I. (2012) Find in CUMINCAD Towards a comprehensive methodology for the research and evaluation of serious games , Procedia Comput. Sci. 15

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