id |
sigradi2018_1398 |
authors |
Ferreira de Barros Filho, Gilson; de Farias Panet Barros, Amélia |
year |
2018 |
title |
A gamified perspective in the learning of patrimonial architecture |
source |
SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1120-1127 |
summary |
The article reports the process of gamification applied to an educational context. This process had the goal to verify the potential of a virtual location, a loft in colonial style, in learning patrimonial architecture. Five stages were carried out: content research for the virtual location’s design; development of the game in Unreal Engine 4.16; application of the game and similar pedagogical content with two groups of students; comparative analysis of the different learning experiences of both groups of students; application of the EGameFlow with students who interacted with the game. The results showed that the tool has great pedagogical potential. |
keywords |
Gamification; Patrimonial architecture; Learning |
series |
SIGRADI |
email |
|
full text |
file.pdf (548,352 bytes) |
references |
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last changed |
2021/03/28 19:58 |