id |
sigradi2018_1426 |
authors |
Nisenbaum, Marcio; Vilas Boas, Naylor; Ripper Kós, José |
year |
2018 |
title |
Urban digital simulators as knowledge catalysts: a case study on the soundscape of Rio de Janeiro city center |
source |
SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, Săo Carlos 7 - 9 November 2018, pp. 1134-1141 |
summary |
This paper discusses about urban digital simulators, focusing on soundscape representation aided by game engines. Digital modelling techniques have evolved and new approaches emerged, offering novel ways of experiencing the digital realm. Within soundscapes studies, the videogame media and the game design process offer interesting ways of dealing with sound phenomena, space and time. This paper describes a prototype, as part of an ongoing lab research, that simulates the soundscape of a specific site in Rio de Janeiro using game engine technology, |
keywords |
Simulator; Sound landscape; Soundscape; Video game |
series |
SIGRADI |
email |
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full text |
file.pdf (359,986 bytes) |
references |
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last changed |
2021/03/28 19:59 |
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