id |
sigradi2018_1723 |
authors |
Souza, Thiago Leitão de; Mesquista, Gabrielde de Araujo; Costa, Elisa Clemente da Fonseca; Mondelli, Mariana Botelho |
year |
2018 |
title |
Panorama-salon’s Patent x Google Cardboad: reflections about 360° immersive digital experience |
source |
SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 886-893 |
summary |
This article is related to the research "The immersive experience in 360°: investigation, representation and digital immersion in the city of Rio de Janeiro in the 19th and 20th centuries", developed in University AAABBB. The present work will (re)think the Panorama in ‘old-new’ and ‘new-old’ views: panorama-salon’s patent versus Google Cardboard Virtual Reality glasses. It will investigate these immersive systems in order to analyze the esthetics of portable immersive experiences. Thus, 1:1 scale models of Panorama-Salon and Google Cardboard will be built, with Rio de Janeiro's Panorama, the original engraving in Nepveu’s patent, as the basis for this exploration. |
keywords |
Panorama-salon; Google Cardboard |
series |
SIGRADI |
email |
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full text |
file.pdf (1,002,891 bytes) |
references |
Content-type: text/plain
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In-Game: From Immersion to Incorporation
, Cambridge, MA: MIT Press
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Grau, Oliver (2003)
Virtual Art: From Illusion to Immersion
, Cambridge, MA: MIT Press/Leonardo Books
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Laseau, Paul (2001)
Graphic Thinking for Architects and Designers
, New York. John Wiley and sons, 3rdedition
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last changed |
2021/03/28 19:59 |
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