id |
sigradi2021_367 |
authors |
da Rocha Santos, Carlos Eduardo, Dias, Maria Angela and Braida, Frederico |
year |
2021 |
title |
Digital Games and Spatial Skills in Architecture and Urbanism Education |
source |
Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 867–876 |
summary |
This article addresses the issue of the relationship between digital games and the development of spatial thinking. The research question is: how can digital games be used to contribute to the development of geometric and spatial skills and competencies, extremely necessary for contemporary architects and urban planners? The main objective is to highlight digital games as a possible and emerging educational resource in the era of digital culture. From a methodological point of view, the article is the result of qualitative and exploratory research, both bibliographical and empirical. The results presented, which are the result of a didactic experiment carried out with the game Minecraft, point to the adoption of digital games as powerful playful didactic tools capable of contributing to the exercise and development of spatial vision and geometric thinking in Architecture and Urbanism. |
keywords |
Jogos digitais, aprendizagem, habilidade espacial, educaçao do olhar e Arquitetura e Urbanismo |
series |
SIGraDi |
email |
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full text |
file.pdf (413,244 bytes) |
references |
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last changed |
2022/05/23 12:11 |
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