id |
sigradi2022_194 |
authors |
Leitao de Souza, Thiago; Vereza, Carolina; Boner, Gabriel; Reis, Hugo; Apostolo Salvador, Lucas; Milhm, Julio |
year |
2022 |
title |
Game Engines in the Historical City: the Panorama of Rio de Janeiro by Victor Meirelles and Henri Langerock |
source |
Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 663–674 |
summary |
This essay is part of an ongoing research entitled “The 360? immersive: investigation, representation and digital immersion of Rio de Janeiro city during 19th and 20th centuries”, developed in Universidade Federal do Rio de Janeiro / Programa de Pós-Graduçao em Urbanismo, Brazil, which presents, analyses and discuss in a theoretical-conceptual approach The Panorama of Rio de Janeiro, by Victor Meirelles and Henri Langerock by the Unity Game Engine. To achieve this 360? immersion experience a methodological path was developed: restitution of the Panorama and its visualization in real time; the transition from the Lumion model to the Unity Game Engine; resizing the model scale; the immersive experience beyond the observation platform: the faux-terrain experienced; viewer movement, scenes, scripts, and navigation menus. |
keywords |
Panorama, Virtual Reality, City History, 360° Immersive Experience, Rio de Janeiro Panorama, Game Engines |
series |
SIGraDi |
email |
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full text |
file.pdf (573,943 bytes) |
references |
Content-type: text/plain
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last changed |
2023/05/16 16:56 |
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