in paper |
Wyeld, Theodor G.; Carroll, Joti; Gibbons, Craig; Ledwich, Brendan; Leavy, Brett; Hills, James; Docherty, Michael (2007) Doing Cultural Heritage Using the Torque Game Engine: Supporting Indigenous Storytelling in a 3D Virtual Environment
|
authors |
Slater, M., Linakis,V., Usoh, M., and Kooper, R.
|
year |
1996 |
title |
Immersion, Presence, and Performance in Virtual Environments:An Experiment with Tri-Dimensional Chess
|
source |
Green, M., ACM VR Software and Technology (VRST), Limassol, Cyprus, pp. 364–367 |
last changed |
2007/08/31 10:13 |
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